我正试图通过Apples Multipeer Connectivity框架将音频从麦克风传输到另一部iPhone.要进行音频捕获和回放我正在使用AVAudioEngine(非常感谢
Rhythmic Fistman’s回答
here).
我通过在输入上安装一个麦克风从麦克风接收数据,从中我得到一个AVAudioPCMBuffer然后我转换为一个UInt8数组,然后我流到另一个手机.
但是当我将数组转换回AVAudioPCMBuffer时,我得到一个EXC_BAD_ACCESS异常,编译器指向我再次将字节数组转换为AVAudioPCMBuffer的方法.
这是我正在采取的转换和流输入的代码:
input.installTap(onBus: 0,bufferSize: 2048,format: input.inputFormat(forBus: 0),block: {
(buffer: AVAudioPCMBuffer!,time: AVAudioTime!) -> Void in
let audioBuffer = self.typetobinary(buffer)
stream.write(audioBuffer,maxLength: audioBuffer.count)
})
我的两个转换数据的功能(取自Martin.R的答案here):
func binarytotype <T> (_ value: [UInt8],_: T.Type) -> T {
return value.withUnsafeBufferPointer {
UnsafeRawPointer($0.baseAddress!).load(as: T.self)
}
}
func typetobinary<T>(_ value: T) -> [UInt8] {
var data = [UInt8](repeating: 0,count: MemoryLayout<T>.size)
data.withUnsafeMutableBufferPointer {
UnsafeMutableRawPointer($0.baseAddress!).storeBytes(of: value,as: T.self)
}
return data
}
并在接收端:
func session(_ session: MCSession,didReceive stream: InputStream,withName streamName: String,fromPeer peerID: MCPeerID) {
if streamName == "voice" {
stream.schedule(in: RunLoop.current,forMode: .defaultRunLoopMode)
stream.open()
var bytes = [UInt8](repeating: 0,count: 8)
stream.read(&bytes,maxLength: bytes.count)
let audioBuffer = self.binarytotype(bytes,AVAudioPCMBuffer.self) //Here is where the app crashes
do {
try engine.start()
audioPlayer.scheduleBuffer(audioBuffer,completionHandler: nil)
audioPlayer.play()
}catch let error {
print(error.localizedDescription)
}
}
}
问题是我可以来回转换字节数组并在流式传输之前播放声音(在同一部手机中)但不在接收端创建AVAudioPCMBuffer.有谁知道为什么转换在接收端不起作用?这是正确的方法吗?
任何帮助,关于此的想法/意见将非常感激.
您的AVAudioPCMBuffer序列化/反序列化是错误的.
Swift3的演员阵容发生了很大的变化.似乎需要比Swift2更多的复制.
以下是如何在[UInt8]和AVAudioPCMBuffers之间进行转换的方法:
N.B:此代码假设单声道浮点数据为44.1kHz.
您可能想要更改它.
func copyAudioBufferBytes(_ audioBuffer: AVAudioPCMBuffer) -> [UInt8] {
let srcLeft = audioBuffer.floatChannelData![0]
let bytesPerFrame = audioBuffer.format.streamDescription.pointee.mBytesPerFrame
let numBytes = Int(bytesPerFrame * audioBuffer.frameLength)
// initialize bytes to 0 (how to avoid?)
var audioByteArray = [UInt8](repeating: 0,count: numBytes)
// copy data from buffer
srcLeft.withMemoryRebound(to: UInt8.self,capacity: numBytes) { srcByteData in
audioByteArray.withUnsafeMutableBufferPointer {
$0.baseAddress!.initialize(from: srcByteData,count: numBytes)
}
}
return audioByteArray
}
func bytesToAudioBuffer(_ buf: [UInt8]) -> AVAudioPCMBuffer {
// format assumption! make this part of your protocol?
let fmt = AVAudioFormat(commonFormat: .pcmFormatFloat32,sampleRate: 44100,channels: 1,interleaved: true)
let frameLength = UInt32(buf.count) / fmt.streamDescription.pointee.mBytesPerFrame
let audioBuffer = AVAudioPCMBuffer(pcmFormat: fmt,frameCapacity: frameLength)
audioBuffer.frameLength = frameLength
let dstLeft = audioBuffer.floatChannelData![0]
// for stereo
// let dstRight = audioBuffer.floatChannelData![1]
buf.withUnsafeBufferPointer {
let src = UnsafeRawPointer($0.baseAddress!).bindMemory(to: Float.self,capacity: Int(frameLength))
dstLeft.initialize(from: src,count: Int(frameLength))
}
return audioBuffer
}